Real-time interactive cloth simulations are difficult to achieve due to the overwhelming amount of interparticle forces that need to be computed for each time step. This cloth simulation system can interact with a movable articulated figure in real-time without any significant performance hits by using pre-computed distance fields for collision detection.
This was a group project for Comp 275 with John Hugg and Andrew Bonventre. Here's a link to the writeup describing our system.