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#include
"vtkConeSource.h"
#include
"vtkPolyDataMapper.h"
#include
"vtkRenderWindow.h"
#include
"vtkCamera.h"
#include
"vtkActor.h"
#include
"vtkRenderer.h"
int
main( int argc, char *argv[] )
{
vtkConeSource
*cone = vtkConeSource::New();
cone->SetHeight(
3.0 );
cone->SetRadius(
1.0 );
cone->SetResolution(
10 );
vtkPolyDataMapper
*coneMapper = vtkPolyDataMapper::New();
coneMapper->SetInput(
cone->GetOutput() );
vtkActor
*coneActor = vtkActor::New();
coneActor->SetMapper(
coneMapper );
vtkRenderer
*ren1= vtkRenderer::New();
ren1->AddActor(
coneActor );
ren1->SetBackground(
0.1, 0.2, 0.4 );
vtkRenderWindow
*renWin = vtkRenderWindow::New();
renWin->AddRenderer(
ren1 );
renWin->SetSize(
300, 300 );
int
i;
for
(i = 0; i < 360; ++i)
{
renWin->Render();
ren1->GetActiveCamera()->Azimuth(
1 );
}
cone->Delete();
coneMapper->Delete();
coneActor->Delete();
ren1->Delete();
renWin->Delete();
return
0;
}
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package
require vtk
vtkConeSource
cone
cone
SetHeight 3.0
cone
SetRadius 1.0
cone
SetResolution 10
vtkPolyDataMapper
coneMapper
coneMapper
SetInput [cone GetOutput]
vtkActor
coneActor
coneActor
SetMapper coneMapper
vtkRenderer
ren1
ren1
AddActor coneActor
ren1
SetBackground 0.1 0.2 0.4
vtkRenderWindow
renWin
renWin
AddRenderer ren1
renWin
SetSize 300 300
for
{set i 0} {$i < 360} {incr i} {
after
10
renWin
Render
[ren1
GetActiveCamera] Azimuth 1
}
vtkCommand
DeleteAllObjects
exit
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